Third, you need to select the radius of how close, or far, the Protounit must be to meet the condition, and finally, you must choose how many of these same Protounits, owned by the said player above, must be in the area. Second off, you must select the player that owns the Protounit. The second condition is "Units in Area." First, you need to choose a unit that your Protounit (Unit Type) needs to be near. If the Source Unit is alive, one of the three conditions is met. The diagrams above shows three conditions, "Is Alive" in which you need to select a unit that needs to be alive, which is Source Unit. Conditions can be as simple as "Timer" or as complex as using XS script code for conditions. As you see in the diagrams above, there are three Conditions. After the four seconds that the game runs, all triggers will work as told.Ĭonditions are what required for an effect to happen. It is a good idea to be aware that it takes four seconds for any trigger to start after the start of a game, even with high priority and run immediately on. A trigger with low priority will have the longest delay before it activate after the conditions are met, and a highest priority with Run Immediately will activate instantly after conditions are met. The Priority rating is used to indicate how high of a priority a trigger is to be. They do as they are told, when they are checked. On the square buttons, labeled Active, Loop, and run Immediately, they are self-explainitory. Be aware, you cannot use punctuation in your trigger name, and for spaces, you must use underscores. Afterwards, click on the Name field, and give it a name. To do this, you click the "Triggers" radio button, as shown above. When the condition, or cause it met, the effect will happen.Īfter inserting a trigger, you need to name a trigger. A novice at triggering would be best to think triggers as "cause and effect," because that's basically what it is. Basic triggers consist of two parts: a condition, and an effect. Triggers can be very simple, to extremely complex. Among the most notable feature is the ability to create triggers, which enable more sophisticated gameplay.Īge of Empires IV Main article: Content EditorĪ Content Editor was added to Age of Empires IV with the Season One Update.Triggers are the backbone of any non Supremacy/Deathmatch-style maps. The Age of Empires III Scenario Editor builds off its predecessor and includes newer features allowing for greater customization and versatility in game design and architecture. The Age of Mythology Scenario Editor (simply called Editor on the menu screen) allows the player to create their own scenarios, much in the same way as its predecessor, but brings a lot of innovative features which weren't possible in the previous 2D engine.Īge of Empires III Main article: Scenario Editor (Age of Empires III) Among the most notable feature is the ability to create triggers, which enable more sophisticated gameplay.Īge of Mythology Main article: Scenario Editor (Age of Mythology) The Age of Empires II Scenario Editor (simply called Map Editor on the menu screen) features everything its predecessor has along with newer features allowing greater customization and versatility in game design and architecture. The starting screen always aligns itself at the center of the map whenever a new scenario is created. Alternatively, gameplay can be edited to eliminate the "build" aspect of the game and emphasize the "search and destroy" adventure theme in which the player controls a small band of military units and has to accomplish a set of goals defined by the Scenario Designer.Īge of Empires II Main article: Scenario Editor (Age of Empires II) A classic example is the "build and destroy" map theme for normal RTS games which features the well known system of building a small base and overcoming the player's opponent. The Age of Empires Scenario Editor (simply called Scenario Builder on the menu screen) is a basic editing tool in which the player can create or customize any game with a set of win or lose conditions. Age of Empires Main article: Scenario Editor (Age of Empires)
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